For Hire · Built On Shipped Work
We've shipped assets, weapons, and mods into live projects — Arma Reforger, Oblivion, and more. We know how to slot into an existing pipeline and deliver something that works in-engine, not a folder of files you have to fix.
See PricingWhat We Take On
Game-ready models built to your poly budget and material setup — props, weapons, characters, environment pieces. Retopo, UVs, bakes, LODs, and PBR textures. Delivered clean and consistent with your existing art direction.
Rigging and animation sets for characters, creatures, and gameplay actions — first- and third-person. Wired into your engine's state machine and tested in-game, not just exported as clips.
The part most artists skip. Prefabs, configs, collision and fire geometry, memory points, LOD chains, AnimGraph setup. Specialists in Enfusion (Arma Reforger) and Unreal Engine — we hand back working content, already in your project.
Shipped mods for Arma Reforger, Oblivion, and more. If you have the idea but not the technical bandwidth, we handle the build — from asset creation through packaging and Workshop deployment.
Layouts, blockouts, pacing, and flow that hold up to actual play. Experience across mainstream and indie projects, whether you need a full level built or a second opinion on one that isn't landing.
Structured QA: reproducible bug reports, gameplay friction notes, and performance profiling. Written up so your devs can act on them — not a list of crashes with no repro steps.
Vision, mechanics, and art direction for projects that have a feature list but no spine. Useful early, when the decisions are cheap to change.
We teach your team our workflow — Enfusion weapon pipeline, asset prep, engine integration. Live sessions, written documentation, and reusable config templates, so the capability stays with you.
Hourly Rates
Hourly rates, billed in full-hour increments — anything under an hour is charged as one full hour. No surprise fees. Most work is quoted flat-rate per deliverable — reach out and we'll scope it properly.
QA & Testing
Standard Production
Specialist
Direction & Training
No minimum project size. Small jobs welcome — just note that anything under an hour is billed as one full hour at the tier rate.
Flat-rate project quotes available for defined deliverables — usually better value than hourly for anything scoped in advance. Get in touch.
Before You Ask
The comparison people usually make is against pre-made assets on marketplaces like CGTrader. Those are built once and sold to hundreds of buyers — same mesh, same UVs, same textures for everyone, and you're left to shoehorn them into your project. Ours are custom: built to your spec, your poly budget, your art direction, and delivered ready to plug into your engine. You're paying for work made for your project, not something off a shelf.
Yes, and for most projects we prefer to. Hourly suits open-ended or collaborative work; anything with a defined deliverable gets a fixed number up front so there are no surprises.
Models come with clean topology, UVs, bakes, LODs, collision, and PBR textures — ready to drop into your project. Rigged and animated assets include the core animation set for whatever the asset needs to do (idle, use, state changes, and so on). Additional variants, VFX, and audio are quoted separately.
Two rounds per deliverable are included. Additional rounds are $150 each.
Turnarounds under seven days carry a 35% surcharge.
You do, on final payment. We retain the right to show it in our portfolio unless you need an NDA — just ask.
Ready when you are
Tell us about your project and we'll get back to you within 48 hours.
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