Independent. Atmospheric. Unforgettable.

THE STUDIO

We build dark, story-driven worlds for players who want more than just a game.

Who We Are

A SMALL TEAM
BUILT ON
COMMISSION WORK

Void Cypher Studios started in 2020 — a small team taking on 3D models, animations, and levels for other studios and modding teams. Years of commission work later, we're rebranding under our new name and putting that same craft into games of our own.

We're still open for commissions — it's what built us. But now we're also building two projects in-house: Atheria, a psychological horror, and a remaster of a PS2 classic we grew up with.

2020
Founded
2
In-House Projects

Our Story

2020

Formed under our original name as a small team of artists, animators, and designers.

2020 — 2025

Years of commission work — 3D models, animations, and levels for other studios and modding teams.

2026

Rebranded as Void Cypher Studios. Same team, sharper focus.

Now

Building Atheria and a PS2 classic remaster — and still open for commissions.

The People Behind The Void

FOUNDING MEMBERS

C

CASTLE

Creative Director

Seven years in the industry as a prop artist, texture artist, and animation artist. Castle leads the studio's creative vision — from the first sketch to the final frame.

Prop Art Texturing Animation
S

SKULLZY

Creative Writer · Level Designer

Built his craft modding the games he loved — Arma Reforger, Fortnite, and The Elder Scrolls IV: Oblivion. Skullzy shapes the worlds we explore and the stories that haunt them.

Level Design Writing

What Drives Us

OUR VALUES

Atmosphere First

Every texture, sound, and frame of lighting is chosen to serve the feeling — not the frame count. We make you feel the world before you understand it.

Story as Foundation

Narrative isn't a layer on top of gameplay — it's the architecture everything else is built on. Our games have things to say, and they say them through play.

Craft Over Speed

We don't rush to ship. We iterate until what we're making is genuinely worth your time. Quality is a commitment, not a feature list checkbox.

How We Build

OUR TECH STACK

Unreal Engine 5

Primary engine for all titles — Nanite, Lumen, and next-gen visual fidelity.

Blender & Maya

3D modeling, rigging, and animation pipelines across all our art teams.

Substance Suite

PBR texturing workflows using Substance Painter and Substance Designer.

Perforce & Git

Version control and collaboration tools designed for large asset pipelines.

HIRE US

Years of commission work — 3D, levels, animation, and more. See what we take on.

Our Services →

JOIN US

We're always looking for talented, passionate people to help craft the void.

Open Positions →

OUR GAMES

See what we're currently building — from psychological horror to a mystery remaster.

See Our Games →